![]() Setting this to 0.5x improves performance by 18-24 percent, while increasing this to 2.0x decreases performance 25-30 percent-I didn't even try maxing it out at 4.0x. This can have a significant impact on performance as well as visual quality. It has a range of 0.4x-4.0x, with 0.5x being somewhat like 50 percent resolution scaling except only applied to pixels (not geometry or other elements), while 2.0 is sort of like 2x supersampling for shader calculations. So what about dropping your Shading a point or two? Maybe you already know this but PCGamer says,"Shading Rate: This setting determines how many shaders are run per pixel, with 100 being the normal 1:1 ratio. Your issue isn't DLSS as such, it's performance. ![]() Originally posted by cuss:I know what I said but hear me out. Most people should leave this setting at 1.0, though the low preset in the benchmark utility sets it to 0.5." Dropping a point or two might net you as much as a 10% performance increase and on Extreme I doubt you'll see any major visual loss, and 5 or 10 frames can make all the difference. ![]() ![]()
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